- For further details make sure to check out the Kickstarter link below. 21. Wonderful Dizzy - Florinthedwarf takes a full in-depth look at this new Dizzy ZX Spectrum game! There are other games that push the system to its limits, but don't suffer any playability or graphical issue from doing it, like Outrun Europa, Lucky Dime Caper. Horizontally parallaxed landscapes on each of 5 scenic levels, with the bi-directional scrolling governed by inertia effects - also a first for a parallaxed landscape C64 game. share. It has these neat videos that are usually about a Japanese video game series showing brief clips of each game in its series from its origin to the present. The main one I want to feature in this thread details 14 NES games that pushed hardware limits: Edit: The list if you can't watch: The recommended settings to allow players to play at 1080p in 60FPS already ask for an NVIDIA GeForce GTX 1070, which is a definite jump from the minimum NVIDIA GeForce GTX 670. … u/inkydye. So basically lots of flying about, wiping out of enemy forces both airborne and on the ground, and the aim to reclaim territoy with an end goal to finally blow up the enemy HQ with a mighty swooped bomb drop! 596 15. 0. For me it's obvious that Knight Lore pushed the limits. I've heard that gran turismo 4, and san andreas, push the ps2 to its absolute limit. Press question mark to learn the rest of the keyboard shortcuts. For games in the first category, one could nominate F-Zero,Castlevania IV, Secret of Mana, Chrono Trigger, and Final Fantasy III (US). Ev… 18 members in the DaemoniaSaves community. Trying to fit the same street fighter that was on snes and megadrive onto sms was never going to work entirely, and its the gameplay that has suffered most in the conversion. I think a lot of the dude's attention was on games that broke through graphics barriers. I mean seriously check out the features below! Presented by Zen Albatross and Racketboy Special Thanks to Satoshi_Matrix, Noiseredux, and other Racketboy forum members See Older Entries of the Games That Pushed The Limits Series In the 1980’s, a loose international culture of computer graphics artists and musicians formed what is now known as the demoscene. The Commodore 64, also known as the C64 or the CBM 64, ... Games That Push the Limits of the Commodore 64. Conker absolutely pushes the N64 to its graphical limit, but this becomes painfully obvious when the frame rates bog down while you enter outdoor areas. Please dont spam! Newcomeris a RPG by Cinematic Intuitive Dynamix. Powered by. Archived "Games That Push The Limits of The Commodore 64" youtu.be/EqAUWK... 9 comments. Newcomer has the destinction of being the largest C64 game in terms of total disk count at the time of its release and may have had the longest development cycle of any professionally produced game. The Games That Pushed The Limits Of The NES Thinking back to most of the games you played on the NES, it’s easy to remember the 8-bit library as being simple and possibly even primitive. This is more like a nerdy anecdote but Hayazashi Nidan Morita Shogi 2 is probably the most "pushing the limits" SNES game ever made It is a 1995 shogi game by Seta that uses the ST018 chip, that is a 21.47 MHz 32-bit ARMv3 processor. This incredible demake of 'DOOM' as POOM on the Pico-8 is mind blowing! LucasArts was mostly known for making games that pushed the limits on the PC, but also had some success on the N64 with the impressive Rogue Squadron series. A wow-factor vertical parallax effect within the horizontal parallax scrolling to add more responsiveness and immersiveness to the game and impart a 16-bit / console flavour to proceedings - yet again, a first on the C64 and something never even done on the Amiga! A new article in CoroCoro magazine (originally uploaded online by Ryokutya2089 and translated by Destructoid) is promising a game that will push to the Switch to its hardware limits. -Which games push the limits of the hardware extensibility? Extensive deployment of non-standard colours using a combination of old and new colour-blending methodologies as part of its Luma-Driven Graphics design approach, producing smooth hues never before seen on a C64 game. You might remember 14 NES Games that pushed hardware limits, 14 SNES Games that pushed hardware limits and 14 PS1 games that pushed hardware limits. But games like FF8 and 9, Metal Gear Solid, the Crash Bandicoot games, and several other late entry PS1 games pushed 32-bit visuals further. Everyone has heard of GTA, and this game pushed the limit of its storage medium and the PS2’s graphics to its limit. Just about every gamer was blown away by how groundbreaking SMB3 was when it was debuted. 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